Make this Halloween a Spider-Stomping Good Time

Left: kids stomping spiders projected on a driveway. Right: the setup.

We can count on one hand the number of times that we havenā€™t needed a coat on Halloween night around here. Even if it was fair and sunny the day before, you can count on Halloween being appropriately windy, cold, and spooky. Trick-or-treating only keeps a kid so warm, and we would have loved to happen upon a house with a spider-stomping sugar-burning good time of a game going on in the driveway.

[Kyle Maas] built this game a few years ago, and it has proved quite popular ever since. Itā€™s so popular, in fact, that they have to have someone on duty with a vaudeville hook to yank spectators off the playing field. The point is to stomp as many spiders as you can in a set amount of time, though you only need to stomp one to win. It can handle one to four players, depending on the size of the projection, but [Kyle] says itā€™s kind of hard to track more than two at a time.

The setup is fairly simple, provided you can reliably affix your projector to something sturdy. [Kyle] used a Structure sensor for the 3D scanner, but you could easily use a Kinect instead. Conversely, the calibration was challenging. [Kyle] ended up using a DSP math trick known as the inverse bilinear transform to be able to calibrate the system using the 3D scanner itself.

If youā€™re more into scaring the children, just rig up a coffin bell. Either way, donā€™t forget about our Halloween Hackfest contest, running now through Monday, October 11th. There are more details over on IO. While youā€™re there, why not check out the list of entries?



from Blog ā€“ Hackaday https://ift.tt/2Y6lJyz

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