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Quirky Electric Car Rides the Rails

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We wouldn’t be surprised if you’d never seen the Spira before. The lightweight three-wheel vehicle is closer to a go-kart than a traditional car, and that’s before you even get to the foam body panels. But even the most niche of products enjoys a certain fandom, and [Matt Spears] certainly seems to love working on his Spira. His latest video documents the new modifications he’s made to the car in an effort to ride it on abandoned railroad tracks in the western United States . His first attempt at riding the rails worked pretty well but he hit an obstruction at high speed which destroyed his front axle and damaged a few other parts on the vehicle, which gave him a perfect excuse to make some upgrades. He swapped the old rear axle out with one from a go-kart, complete with custom wheels and a new braking system. The drivetrain received an upgrade with a 5 kW electric motor, and although [Matt] planned on casting new wheels for the higher speeds, the chemicals he needed didn’t arrive in...

Modded Server PSU Provides Plenty of Current

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Most makers find themselves in need of a benchtop power supply at some point or another. Basic models can be had relatively cheaply, but as your current demands go higher, so does the price. [Danilo Larizza] has figured out an alternative solution— repurposing old server hardware to do the job instead. The build is based around an HP Common Slot (CS) server power supply. They can be readily had for well under $50 if you know where to look. Even better, they can deliver over 50 amps at 12 volts, which happens to be a very useful voltage indeed. All you need to do is some minor mods. A jumper on a couple of pins will get the power supply running, and with the addition of some terminals for your hook-up leads, you’re ready to go. As a hot-swappable single unit, the power supply is already outfitted with a ventilation fan to keep everything cool. If so desired, you can even make some further mods to bump output voltage a little ways past 13 or 14 volts if you’d like to use them for cert...

Hackaday Links: April 19, 2026

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We’ll start things off this week with a story that’s developing more than 25 billion kilometers from Earth — on Friday, NASA announced that the command had been sent to shut down Voyager 1’s Low-energy Charged Particles (LECP) instrument . As the power produced by the spacecraft’s aging radioisotope thermoelectric generator (RTG) continues to dwindle, engineers at the Jet Propulsion Laboratory have been systematically turning off various systems to extend the mission for as long as possible. It’s believed that deactivating LECP should buy them another year, during which engineers hope to implement a more ambitious power-saving routine. If this sounds a bit familiar, you’re probably thinking of Voyager 2. The plug was pulled on its LECP instrument back in March of 2025 . The JPL engineers hope that their new plan may allow them to reactivate previously disabled systems on the twin space probes, but even if everything goes according to plan, there’s no fighting the inevitable. At some...

2026 Green Powered Challenge: The Eternal Headphones

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Noise cancelling headphones are a great way to insulate yourself from the bustle of the city, but due to their power requirements, continuous use means frequent recharging. [Alessandro Sgarzi] has an elegant and unique solution — powering the noise cancelling electronics by harvesting energy from the ambient noise of the city via a sheet of piezoelectric film . This impressive feat is achieved using a LTC3588-1 power harvesting IC and a pair of supercapacitors, while an STM32L011K4T6 microcontroller processes the input from a MEMS microphone and feeds a low-power class D amplifier. This circuit consumes an astounding 1.7 nW, a power that a noisy city is amply able to supply. Audio meanwhile comes via a traditional 3.5 mm connector, which we are told is the cool kids’ choice nowadays anyway. We like this project, and since it’s part of our 2026 Green Powered Challenge , it’s very much in the spirit of the thing. You’ve just got time to get your own entry in, so get a move on! ...

Using Capacitance for Extremely Sensitive Proximity Sensing

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Capacitive displacement sensors span a wide range of resolution, from the touchscreen sensors which can only detect displacement as a binary state, all the way to the sensors in semiconductor fabs which measure down to nanometers. The sensor [Matthias Wandel] built with a Raspberry Pi Pico lands somewhere in the middle, providing both sensitive measurements and an absolute scale. The idea is that the amount of overlap between two metal plates should be detectable by measuring the capacitance between them. Reaching any kind of usable resolution would require a very precise measure of capacitance, around the picofarad range. [Matthias] realized that the Pico’s GPIO pins have an inherent capacitance, and can have a pull-down resistor set, essentially creating an RC circuit. [Matthias] would set a pin to a high-level output, then switch it to an input. The amount of time the pin takes to switch from high to low indicates the RC constant, which includes the capacitance attached to the pi...

PSX Development With Unity and LUA

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The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part of the console market. And yet, you could use Unity to develop for the platform, if you so desire, thanks to the efforts of [Bandwidth] and the team behind psxsplash.  Yes, it really is possible to design games for the original PlayStation using Unity and Lua. Using a tool called SplashEdit, you can whip up scenes, handle scripting, loading screens, create UIs, and do all the other little bits required to lash a game together. You can then run your creation via the psxsplash engine, deploying to emulator or even real hardware with a single click. Currently, development requires a Windows or Linux machine and Unity 6000.0+, but other than that, it’s pretty straightforward to start making games with a modern toolset for one of the most popular consoles of all time. Just remember, you’ve only got 33 MHz and 2MB of RAM to play with. We still love to see the leg...

How One Line of TF2 Code Ruined This Simple Feature

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Ever encountered a minor annoying bug in a video game? How about one dating back to 2018? Usually, you have no hope of fixing it, but this time is different. [Joey Cheerio] shows the first-time programmer approach to (with great difficulty) fixing a bouncy ball prop turning invisible when shot in Team Fortress 2 . It starts with a band-aid solution that hides the problem: just turn off jiggle physics! While that works, it also affects many other models in the game, and doesn’t tackle the root cause. Time to investigate. Because this ball often goes overlooked, [Joey Cheerio] didn’t even realize that it was supposed to have jiggle physics, accidentally removing it. Turns out, after scouring the internet for old footage, it’s supposed to jiggle after all. Back to square one, [Joey Cheerio] infers that the jiggle bone accidentally removed was related to the problem, eventually figuring out that the specific type of jiggle bone used (is_boing) caused the issue. Time to dig in the code. ...