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See The Computers That Powered The Voyager Space Program

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Have you ever wanted to see the computers behind the first (and for now only) man-made objects to leave the heliosphere? [Gary Friedman] shows us, with an archived tour of JPL building 230 in the ’80s . A NASA employee picks up a camcorder and decides to record a tour of the place “before they replace it all with mainframes”. They show us computers that would seem prehistoric compared to anything modern; early Univac and IBM machines whose power is outmatched today by even an ESP32, yet made the Voyager program possible all the way back in 1977. There are countless peripherals to see, from punch card writers to Univac debug panels where you can see the registers, and from impressive cabinets full of computing hardware to the zip-tied hacks “attaching” a small box they call the “NIU”, dangling off the inner wall of the cabinet. And don’t forget the tape drives that are as tall as a refrigerator! We could go on ad nauseum, nerding out about the computing history, but why don’t you see...

This Front Panel Makes Its Own Clean-Edged Drill Guides

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We haven’t seen an instrument panel quite like [bluesyann]’s, which was made by curing UV resin directly onto plywood with the help of a 3D printer and a bit of software work. The result is faintly-raised linework that also makes hand drilling holes both cleaner and more accurate. The process begins by designing the 2D layout in Inkscape, which has the advantage of letting one work in 1:1 dimensions. A 10 mm diameter circle will print as 10 mm; a nice advantage when designing for physical components. After making the layout one uses OpenSCAD to import the .svg and turn it into a 3D model that’s 0.5 mm tall. That 3D model gets loaded into the resin printer, and the goal is to put it directly onto a sheet of plywood. A little donut shape makes a drill centering feature, and the surrounding ring keeps the edges of the hole clean. To do that, [bluesyann] sticks the plywood directly onto the 3D printer’s build platform with double-sided tape. With the plywood taking the place of the...

Retro Open Source Camera Straight from the ’90s

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In our modern society, we have started to take the humble camera for granted. Perhaps because of this, trendy standalone cameras have started to take off. Unfortunately, most of the time these cameras are expensive and not any better than those in our everyday smartphones. If only there were some open-source solution where you could build and customize your own standalone device? [Yutani] has done just that with the SATURNIX . Simple microcontrollers and cameras meant for Raspberry Pis are a dime a dozen these days. Because of this, it’s no surprise to hear that the SATURNIX is based on recognizable hardware, a Raspberry Pi Zero 2W and an Arducam 16MP sensor. The Pi Zero powers both the sensors’ capture abilities and the interactive LCD display. Some sample filtered shots from the SATURNIX With a simple visual design, the device could certainly fit into the same market we see so many other standalone cameras. Pictures from the camera look great without or with the included filte...

Recreating One of the First Hackintoshes

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Apple’s Intel era was a boon for many, especially for software developers who were able to bring their software to the platform much more easily than in the PowerPC era. Macs at the time were even able to run Windows fairly easily, which was unheard of. A niche benefit to few was that it made it much easier to build Hackintosh-style computers, which were built from hardware not explicitly sanctioned by Apple but could be tricked into running OSX nonetheless. Although the Hackintosh scene exploded during this era, it actually goes back much farther and [This Does Not Compute] has put together one of the earliest examples going all the way back to the 1980s . The build began with a Macintosh SE which had the original motherboard swapped out for one with a CPU accelerator card installed. This left the original motherboard free, and rather than accumulate spare parts [This Does Not Compute] decided to use it to investigate the Hackintosh scene of the late 80s. There were a few publicatio...

Writing an Open-World Engine for the Nintendo 64

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Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limited drawing distance, which is why even a large open area such as in  Ocarina of Time ‘s Hyrule Field has many features that limit how far you can actually see, such as hills and a big farming homestead in the center. Yet as [James Lambert] demonstrates in a recent video, it’s actually possible to create an open world on the N64 , including large drawing distances. As explained in the video, the drawing distance is something that the developer controls, and thus may want to restrict to hit certain performance goals. In effect he developer sets where the far clipping plane is set, beyond which items are no longer rendered. Of course, there are issues with just ramping up the distance to the far clipping plane, as the N64 only has a 15-bit Z-buffer, after which you get ‘Z fighting’, where...

Training a Transformer with 1970s-era Technology

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Although generative language models have found little widespread, profitable adoption outside of putting artists out of work and giving tech companies an easy scapegoat for cutting staff, their their underlying technology remains a fascinating area of study. Stepping back to the more innocent time of the late 2010s, before the cultural backlash, we could examine these models in their early stages. Or, we could see how even older technology processes these types of machine learning algorithms in order to understand more about their fundamentals. [Damien] has put a 60s-era IBM as well as a PDP-11 to work training a transformer algorithm in order to take a closer look at it . For such old hardware, the task [Damien] is training his transformer to do is to reverse a list of digits. This is a trivial problem for something like a Python program but much more difficult for a transformer. The model relies solely on self-attention and a residual connection. To fit within the 32KB memory limit...

Hackaday Links: March 29, 2026

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Whether it’s a new couch or a rare piece of hardware picked up on eBay, we all know what it feels like to eagerly await a delivery truck. But the CERN researchers involved in a delivery earlier this week weren’t transporting anyone’s Amazon Prime packages, they were hauling antimatter . Moving antimatter, specifically antiprotons, via trucks might seem a bit ridiculous. But ultimately CERN wants to transfer samples between various European laboratories, and that means they need a practical and reliable way of getting the temperamental stuff from point A to B. To demonstrate this capability, the researchers loaded a truck with 92 antiprotons and drove it around for 30 minutes. Of course, you can’t just put antiprotons in a cardboard box, the experiment utilized a cryogenically cooled magnetic containment unit that they hope will eventually be able to keep antimatter from rudely annihilating itself on trips lasting as long as 8 hours. Speaking of deliveries, anyone building a new comp...