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Showing posts from March, 2025

Making The Alarmo Customizable, By Any Means Necessary

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Last year, Nintendo has released the Alarmo, a bedside-style alarm clock with a colourful display. Do you own one? You deserve full control over your device, of course. [KernelEquinox] has been reverse-engineering an Alarmo ever since getting one, and there’s no shortage of cool stuff you’ll be able to do with an Alarmo thanks to this work. Now, just how can you improve upon the Alarmo? Looking through the Alarmo dev community site and threads on the subreddit , there are plenty of ideas, from themes to a ton of possible behaviour tweaks! In particular, Nintendo has already changed Alarmo’s behaviour in a way that is jarring to some users – a third-party development community will help us all make sure our Alarmos work exactly like we expect them to. Want to replace the sound files,   tie your Alarmo into your smart home setup, write your apps , tweak the UI or default behaviour , fix a bug that irks you real bad , or access a debug menu? Or, ensure that Alarmo doesn’t con...

Hackaday Links: March 2, 2025

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It’s been quite a week for asteroid 2024 YR4, which looked like it was going to live up to its “city killer” moniker only to be demoted to a fraction of a percent risk of hitting us when it swings by our neighborhood in 2032. After being discovered at the end of 2024, the 55-meter space rock first popped up on the (figurative) radar a few weeks back as a potential risk to our home planet, with estimates of a direct strike steadily increasing as more data was gathered by professional and amateur astronomers alike. The James Webb Space Telescope even got in on the action, with four precious hours of “director’s discretionary” observation time dedicated to characterizing the size and shape of the asteroid before it gets too far from Earth. The result of all this stargazing is that 2024 YR4 is now at a Level 1 on the Torino Scale of NEO collision risk, with a likely downgrade to 0 by the time the asteroid next swings through again in 2028. So, if like us you were into the whole “Fiery ...

On Sensory Weaver Building

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What is a sensory weaver? [Curiosiate] tells us: “A device which takes sensory data feeds in and converts it in various ways on the body as information streams as though a native sensory input.” As an example, they’ve built one . This one, called “MK2 Lockpick” is a wrist-mounted array of linear actuators, with a lengthy design/build log to peek into. We don’t get PCB files (blame EasyEDA’s sharing), but we do at least get a schematic and more than enough pictures for anyone interested to reproduce the concept – the levels of bespoke-ness here warrant a new PCB for any newcomers to sensory weaver building, anyway. We also get a story of a proof-of-concept thermal input sensory weaver .  The team even includes a lessons learned da, and plenty of inspiration throughout the posts on the blog. This kind of tech is getting more and more popular, and we are sure there will be more to come — especially as we keep getting cool new gadgets like linear actuators in form of replacement p...

Make Ice Spheres in a Copper Press

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Perfectly clear ice spheres are nifty but can be a bit tricky to make without an apparatus. [Seth Robinson] crafted a copper ice press to make his own. Copper is well-known for its thermal conductivity, making it a perfect material for building a press to melt ice into a given shape. Like many projects, a combination of techniques yields the best result, and in this case we get to see 3d printing, sand casting, lost PLA casting, lathe turning, milling, and even some good old-fashioned sanding. The most tedious part of the process appears to be dip coating of ceramic for the lost PLA mold, but the finished result is certainly worth it. That’s not to say that any of the process looks easy if you are a metal working novice. Taking over a week to slowly build up the layers feels a bit excruciating, especially compared to 3D printing the original plastic piece. If you’re ever feeling discouraged watching someone else’s awesome projects, you might want to stick around to the end when [Rob...

Using Four Rolls Of Film To Make One Big Photo

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Typically, if you’re shooting 35 mm film, you’re using it in an old point-and-shoot or maybe a nice SLR. You might even make some sizeable prints if you take a particularly good shot. But you can get altogether weirder with 35 mm if you like, as [Socialmocracy] demonstrates with his “extreme sprocket hole photography” project (via Petapixel ). The concept is simple enough. [Socialmocracy] wanted to expose four entire rolls of 35 mm film all at the same time in one single shot. To be absolutely clear, we’re not talking about exposing a frame on each of four rolls at once. We’re talking about a single exposure covering the entire length of all four films, stacked one on top of the other. To achieve this, an old-school Cirkut No.6 Outfit camera was pressed into service. It’s a large format camera, originally intended for shooting panoramas. As the camera rotated around under the drive of a clockwork motor, it would spool out more film to capture an image. [Socialmocracy] outfitted ...

The Bus Pirate 5 Sure Can Glitch

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Own a Bus Pirate 5? Now, it can do power glitching, thanks to [Matt Brugman’s] demo and contributions to the stock code. This is also a great demo of Bus Pirate’s capabilities and programmability! All you need is the Bus Pirate and a generic Arduino – load a glitch-vulnerable code example into the Arduino, get yourself a generic FET-based glitching setup, and you too can play. The Arduino board outputs data over UART, and that’s used as a trigger for the Bus Pirate’s new glitch feature – now mainline, thanks to [Matt]’s pull request. It’s pretty feature-complete, too — all parameters are configurable, it can vary the glitching interval, as one would want, and the code checks for success conditions so that it can retry glitching automatically. In this demo, it only took six consecutive attempts to successfully glitch the ATMega328P – wouldn’t you know it, the code that got glitched was pulled almost wholesale from an IoT device. Glitching remains an underappreciated vector for rever...

Why Are Cassette and CD Players So Big Now?

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The early 2000s were the halcyon days of physical media. While not as svelte as MP3 players became, why are those early 2000s machines smaller than all the new models popping up amidst the retro audio craze? We’ve bemoaned the end of the electromechanical era before, and the Verge recently interviewed the people at We Are Rewind and Filo to get the skinny on just why these newer cassette and CD players aren’t as small as their predecessors. It turns out that all currently produced cassette players use the same mechanism with some small tweaks in materials (like metal flywheels in these higher quality models) because the engineering required to design a smaller and better sounding alternative isn’t warranted by the niche nature of the cassette resurgence. A similar fate has befallen the laser head of CD mechanisms, which is why we don’t have those smooth, rounded players anymore. Economies of scale in the early 2000s mean that even a cheap player from that era can outperform a lot ...

SteamVR Controller Controlling Addressable LEDs

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[Chris] had an idea. When playing VR games like BeatSaber, he realized that spectators without headsets weren’t very included in the action. He wanted to create some environmental lighting that would make everyone feel more a part of the action. He’s taken the first steps towards that goal, interfacing SteamVR controllers with addressable LEDs. Armed with Python, OpenVR, and some help from ChatGPT, [Chris] got to work. He was soon able to create a mapping utility that let him create a virtual representation of where his WLED-controlled LED strips were installed in the real world. Once everything was mapped out, he was able to set things up so that pointing the controller to a given location would light the corresponding LED strips. Wave at the windows, the strips on that wall light up. Wave towards the other wall, the same thing happens. Right now, the project is just a proof of concept. [Chris] has enabled basic interactivity with the controllers and lights, he just hasn’t fully b...