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Showing posts from August, 2024

CCFL Scanner Bulb Makes a Cool Desk Lamp

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The bulbs inside scanners (before transitioning to LED, anyway) were cold cathode fluorescent tubes that emit a fairly wide bandwidth of light. They were purpose-built to produce a very specific type and shape of light, but [Julius Curt] has taken this in a new, upcycled direction . Instead of just producing light, the light itself is also part of the aesthetic. A very cool 3D printed case houses the bulb and power supply and smartly hides the connecting wires to achieve a very clean look. Part of the design involves adding a DC-DC converter before the lamp driver, allowing fading of the light. This isn’t anything new in lamps, but [Julius] noticed an interesting effect when dimming the vertically oriented lamp: as the power was reduced, the column of light would start to extinguish from one end, leading to an elongated teardrop-shaped light source. This leads to a very interesting look, and the neat case design leads to an extremely unique lamp! The emitted light’s color temperatu

Your Name In Landsat

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We’re guessing most readers can cite things from their youth which gave them an interest in technology, and spurred on something which became a career or had a profound impact on their life. Public engagement activities for technology or science have a crucial role in bringing forth the next generations of curious people into those fields, and along the way they can provide some fun for grown-ups too. A case in point is from NASA’s Landsat engagement team, Your Name In Landsat . Type in a text string, and it will spell it out in Earth features seen by the imaging satellites, that resemble letters. Endless fun can be had by all, as the random geology flashes by. No text emojis, boo hiss! In itself, though fun, it’s not quite a hack. But behind the kids toy we’re curious as to how the images were identified, and mildly sad that the NASA PR people haven’t seen fit to tell us. We’re guessing that over the many decades of earth images there exists a significant knowledge base of Earth

The Trashiest Of Mains Inverters

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Switch-mode technology has made inverters which take a low DC voltage and turn it into a usable mains voltage within the reach of everybody. But still, there might be moments when a mains supply is needed and you’re not lucky enough to have AliExpress at your fingertips, and for that, here’s [Rulof] with a mains inverter that is simultaneously awful and awesome. He’s made a rotary converter, from trash and off the shelf parts . While a switch-mode converter operates using PWM at many times the output frequency for efficiency, we’re guessing that most readers will be familiar enough with how AC works to see how a low frequency converter turns DC into AC. A set of switches repeatedly flip the polarity, and the resulting square wave is fed into a transformer to step up to the final voltage. The switches can be mechanical as with old-style converters that used vibrating reeds or rotary armatures, or they can be electronic using power transistors. In this case they are a set of microswitc

2024 Tiny Games Contest: ATtinyBoy Does It with Tiny Cartridges

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What is it about tangible media? There’s just something neat about having an individual thing that represents each game, each album, each whatever. Sure, you can have a little console with a thousand games loaded on it, but what’s the fun in that? Enter the ATtinyBoy . [Bram]’s entry into the Tiny Games Contest is based on the ATtiny85, and the whole thing is smaller than a credit card. In fact, each little game cartridge contains its own ATtiny85, with the pins broken out into headers. That is, although the schematic is based on [Billy Cheung]’s gametiny , which uses an ATtiny85 as the brain, ATtinyBoy’s brain is divided among each of the games. This certainly checks a lot of boxes when it comes to contest rules and requirements, and it’s just awesome besides. We particularly like the custom box that holds ATtinyBoy and all his distributed knowledge. If you want to make one of your own, the schematic, code, and STLs are all available over on IO. from Blog – Hackaday https

Symmetrical Gear Spins One-Way, Harvesting Surrounding Chaos

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Here’s a novel ratchet mechanism developed by researchers that demonstrates how a single object — in this case a gear shaped like a six-pointed star — can rectify the disordered energy of its environment into one-way motion. The Feynman–Smoluchowski ratchet has alternating surface treatments on the sides of its points, accomplished by applying a thin film layer to create alternating smooth/rough faces. This difference in surface wettability is used to turn agitation of surrounding water into a ratcheting action, or one-way spin. This kind of mechanism is known as an active Brownian ratchet, but unlike other designs, this one doesn’t depend on the gear having asymmetrical geometry. Instead of an asymmetry in shape, there’s an asymmetry in the gear tooth surface treatments. You may be familiar with the terms hydrophobic and hydrophilic, which come down to a difference in surface wettability. The gear’s teeth having one side of each is what rectifies the chaotic agitation of the surro

Dual-Port RAM For a Simple VGA Card

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Making microcontrollers produce video has long been a staple of hardware hacking, but as the resolution goes up, it becomes a struggle for less capable silicon. To get higher resolution VGA from an Arduino, [Marcin Chwedczuk] has produced perhaps the most bulletproof solution, to create dual-port RAM with the help of a static RAM chip and a set of 74-series bus transceivers, and let a hardware VGA interface take care of the display. Yes, it’s not a microcontroller doing VGA, but standalone VGA for microcontrollers. Dual-port memory is a special type of memory with two interfaces than can independently be used to access the contents. It’s not cheap when bought in integrated form, so seeing someone making a substitute with off-the-shelf parts is certainly worth a second look. The bus transceivers are in effect bus-width latches, and each one hangs on to the state while the RAM chip services each in turn. The video card part is relatively straightforward, a set of 74 chips which produc

2024 Tiny Games Contest: Realistic Steering Wheel Joystick In Miniature

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For racing games, flight simulators, and a few other simulation-style games, a simple controller just won’t do. You want something that looks and feels closer to the real thing. The major downsides to these more elaborate input methods is that they take up a large amount of space, requiring extra time for setup, and can be quite expensive as well. To solve both of these problems [Rahel zahir Ali] created a miniature steering wheel controller for some of his favorite games . While there are some commercial offerings of small steering wheels integrated into an otherwise standard video game controller and a few 3D printed homebrew options, nothing really felt like a true substitute. The main design goal with this controller was to maintain the 900-degree rotation of a standard car steering wheel in a smaller size. It uses a 600P/R rotary encoder attached to a knob inside of a printed case, with two spring-loaded levers to act as a throttle and brake, as well as a standard joystick to ad

Hackaday Podcast Episode 286: Showing off SAOs, Hiding from HOAs, and Beautiful Byproducts

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Even when the boss is away, the show must go on, so Dan slid back behind the guest mic and teamed up with Tom to hunt down the freshest of this week’s hacks. It was a bit of a chore, with a couple of computer crashes and some side-quests down a few weird rabbit holes, but we managed to get things together in the end. Tune in and you’ll hear us bemoan HOAs and celebrate one ham’s endless battle to outwit them, no matter what the golf cart people say about his antennas. Are you ready to say goodbye to the magnetic stripe on your credit card? We sure are, but we’re not holding our breath yet. Would you 3D print a 55-gallon drum? Probably not, but you almost can with a unique Cartesian-polar hybrid printer. And, if you think running MS-DOS on a modern laptop is hard, guess again — or, maybe you just have to get really lucky. We also took a look at a digital watch with a beautiful display, a hacked multimeter, modern wardriving tools, switchable magnets, and debate the eternal question o

A Little Optical Magic Makes This Floating Display Pop

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If there’s a reason that fancy holographic displays that respond to gestures are a science fiction staple, it’s probably because our current display technology is terrible. Oh sure, Retina displays and big curved gaming monitors are things of wonder, but they’re also things that occupy space even when they’re off — hence the yearning for a display that can appear and disappear at need. Now, we’re not sure if [Maker Mac70]’s floating display is the answer to your sci-fi dreams, but it’s still pretty cool. And, as with the best of tricks, it’s all done with mirrors. The idea is to use a combination of a partially reflective mirror, a sheet of retroreflective material, and a bright LCD panel. These are set up in an equilateral triangle arrangement, with the partially reflective mirror at the top. Part of the light from the LCD bounces off the bottom surface of the mirror onto a retroreflector — [Mac] used a sheet of material similar to what’s used on traffic signs. True to its name, th

2024 Tiny Games Contest: Mini Cyclone Tests Reaction Time

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Round and round goes the red LED, and if you can push the button when it overlaps the green LED, then you win. Cyclone is almost too simple of a game, and that’s probably part of why it’s so addictive. Want to make one for your desk? All it takes is an Arduino Nano R3 or comparable microcontroller, an RGB LED ring with 12 LEDs, a 16×2 LCD, a buzzer, and a momentary push button switch. Interestingly, there aren’t successive levels with increasing speed, but each round begins with a randomized speed value. Of course, this can all be easily changed in the code, which is modified from [Joern Weise]’s original . This is a tinier version of [mircemk]’s original project, which uses a 60-LED ring and does contain levels. As usual with [mircemk]’s builds, this project is mounted on their trademark 3 mm PVC board and covered with peel-and-stick wallpaper. Be sure to check out the demo and build video after the break. Don’t forget! You have until Tuesday, September 10th to enter the 2024 Ti

Driven To Over-Engineer a Kids’ Car

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You know, it feels as though it’s getting more and more difficult to compete for Father of the Year around here. And [Jon Petter Skagmo] just laid down a new gauntlet — the incredibly overly-engineered kids car . While the original plan was to build the entire car from scratch, [Jon] eventually opted to use an off-the-shelf car that had a dead battery. While the original architecture was quite simple, the new hardware has just about everything a kid could want in a tricked-out ride, most of which is accessible through the really cool dashboard. We’re talking headlights, a music player, a siren, a selfie video cam that doubles as two-way communication with the driver, and even a garage door opener that uses an MQTT connection. Under the cute little hood is where you’ll find most of the electronics. The car’s brain is a Raspberry Pi 3B, and there’s a custom daughter board that includes GPS/GNSS. This was originally meant to geofence [Baby Girl Skagmo] in, but Dad quickly realized th

2024 Tiny Games Contest: Blind Maze Is Fun For All

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If you think about it, even difficult mazes on paper are pretty easy. You can see all the places you can and can’t go, and if you use a pencil instead of a pen, well, that’s almost like cheating. However, using a pencil is pretty much a necessity to play [penumbriel]’s Blind Maze . In this game, you can’t even see the maze, or where you are. Well, that’s not exactly true — you can “touch” the wall (or lack thereof) in front of you and to the sides, but that’s it. So you’re going to need that pencil to draw out a map as you go along. This game runs on an Arduino Nano and a 18650 cell. There are three LEDs deep within the enclosure, which is meant to give the depth of walls. But, even the vision-impaired can play the Blind Maze, because there’s haptic feedback thanks to a small vibration motor. If you want to play in hard mode, there’s a hidden paperclip-accessible switch that turns off the LEDs. This way, you have to rely on hitting the walls with your head. Be sure to check out the

IBM’s Latest Quantum Supercomputer Idea: the Hybrid Classical-Quantum System

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Although quantum processors exist today, they are still a long way off from becoming practical replacements for classical computers. This is due to many practical considerations, not the least of which are factors such as the need for cryogenic cooling and external noise affecting the system necessitating a level of error-correction which does not exist yet. To somewhat work around these limitations, IBM has now pitched the idea of a hybrid quantum-classical computer (marketed as ‘quantum-centric supercomputing’), which as the name suggests combines the strengths of both to create a classical system with what is effectively a quantum co-processor. IBM readily admits that nobody has yet demonstrated quantum advantage, i.e. that a quantum computer is actually better at tasks than a classical computer, but they figure that by aiming for quantum utility (i.e. co-processor level), it could conceivably accelerate certain tasks for a classical computer much like how a graphics processing u

SWD Interface Simplifies Debugging

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The proliferation of microcontrollers has made it easier than ever to add some smarts to a project, but sometimes there just isn’t enough space for headers on a board, or you feel a little silly soldering something that will get used to flash a program then languish inside your build. [Dima] wanted to make his boards easier to flash, and developed a PCB footprint and flashing tool pair that makes use of the mounting holes on his boards. While some debugging tools might use a clamp or tape, [Dima] discovered that using sprung pins only on one side of the connector wedged his fixed locator pin (originally a 1 mm drill bit) into the hole removing the need for any other holding mechanism. His original prototype worked so well that it took him some time to get back around to making a more reproducible design that didn’t involve fine soldering and superglue. After enlarging the contact pads and several iterations of 3D printing, he developed an interface connector that uses standard jump

Hardware Bug in Raspberry Pi’s RP2350 Causes Faulty Pull-Down Behavior

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Erratum RP2350-E9 in the RP2350 datasheet, detailing the issue. The newly released RP2350 microcontroller has a confirmed new bug in the current A2 stepping, affecting GPIO pull-down behavior. Listed in the Raspberry Pi RP2350 datasheet as errata RP2350-E9, it involves a situation where a GPIO pin is configured as a pull-down with input buffer enabled. After this pin is then driven to Vdd (e.g. 3.3V) and then disconnected, it will stay at around 2.1 – 2.2 V for a Vdd of 3.3V. This issue was discovered by [Ian Lesnet]  of [Dangerous Prototypes] while working on an early hardware design using this MCU. The suggested workaround by Raspberry Pi is to enable the input buffer before a read, and disable it again immediately afterwards. Naturally, this is far from ideal workaround, and the solution that [Ian] picked was to add external pull-down resistors. Although this negates the benefits of internal pull-down resistors, it does fix the issue, albeit with a slightly increased board si

FLOSS Weekly Episode 798: Building the Rust Desktop with COSMIC

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This week Jonathan Bennett and Rob Campbell chat with Carl Richell about System 76, COSMIC, Wayland, Rust and more! What was the “last straw” that convinced System 76 to write their own desktop environment (DE)? What’s the story with smithay, and why did that jump start the whole process? Listen to find out! https://system76.com/cosmic Did you know you can watch the live recording of the show Right on our YouTube Channel ? Have someone you’d like us to interview? Let us know, or contact the guest and have them contact us! Take a look at the schedule here . Direct Download in DRM-free MP3. If you’d rather read along, here’s the transcript for this week’s episode . Places to follow the FLOSS Weekly Podcast: Spotify RSS from Blog – Hackaday https://ift.tt/W6E5s7d

Exploring PC Floppy Protection: Formaster Copy-Lock

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[GloriousCow] has started working on a series of investigations into the various historical floppy disk copy protection schemes used in the early days of the IBM PC and is here with the first of these results, specifically Formaster’s Copy-Lock. This is the starting sector of track 6. It looks empty, but it’s not quite. The game in question is King’s Quest by Sierra Entertainment, which used a ‘booter disk’ with the Copy-Lock protection scheme. Instead of having to boot DOS separately, you could just insert this disk and the game would launch automatically. Early copy protections often used simple methods, like adding sectors with non-standard sizes or tampering with sector CRC values to create disk errors. Copy-Lock employed several such tricks together, making it challenging for standard floppy disk hardware to replicate. In the case of Copy-Lock, Sector 1 on track 6 was intentionally written as only 256 bytes, with a 256-byte blank section to fill the gap. Additionally, the CR

DEC’s LAN Bridge 100: The Invention of the Network Bridge

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DEC’s LAN Bridge 100 was a major milestone in the history of Ethernet which made it a viable option for the ever-growing LANs of yesteryear and today. Its history is also the topic of a recent video by [The Serial Port], in which [Mark] covers the development history of this device. We previously covered the LANBridge 100 Ethernet bridge and what it meant as Ethernet saw itself forced to scale from a shared medium (ether) to a star topology featuring network bridges and switches. Featured in the video is also an interview with [John Reed], a field service network technician who worked at DEC from 1980 to 1998. He demonstrates what the world was like with early Ethernet, with thicknet coax (10BASE5) requiring a rather enjoyable way to crimp on connectors. Even with the relatively sluggish 10 Mbit of thicknet Ethernet, adding an Ethernet store and forward bridge in between two of these networks required significant amounts of processing power due to the sheer number of packets, but t

Hardware Reuse: The PMG001 Integrated Power Management Module

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Battery management is a tedious but necessary problem that becomes more of a hassle with lithium-ion technology. As we’re all very aware, such batteries need a bit of care to be utilized safely, and as such, a huge plethora of ICs are available to perform the relevant duties. Hackaday.IO user [Erik] clearly spent some time dropping down the same old set of ICs to manage a battery in their applications, so they created a drop-in castellated PCB to manage all this. The little board, measuring just a smidge over 22 x 16mm, packs a fair amount of capability, with an ATTiny1616   to make it customisable. The Injoinic tech IP2312 , which is intended to be supplied from USB sources, takes care of charging with a programmable current set by a resistor, as is typical . The battery output is switched by a beefy MOSFET, with the output first passing through a measurement resistor and being sensed by an INA219 bidirectional current monitor . This might be useful for monitoring charging via the

Building A Small Gyro Stabilized Monorail

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Monorails aren’t just the core reason why The Simpsons  remains on air after thirty-six seasons, twenty-six of which are unredeemable garbage. They’re also an interesting example of oddball rail travel which has never really caught on beyond the odd gadgetbahn project here and there. [Hyperspace Pirate] recently decided to investigate the most interesting kind of monorail of all—the gyro stabilized type— on a small scale for our viewing pleasure. The idea of a gyro-stabilized monorail is to use active stability systems to allow a train to balance on a single very thin rail. The benefits of this are questionable; one ends up with an incredibly expensive and complex rail vehicle that must always run perfectly or else it will tip over. However, it is charming to watch in action. [Hyperspace Pirate] explains how the monorail vehicle uses control moment gyroscopes to keep itself upright. The video also explains the more common concept of reaction wheels so the two systems can be contrast